Visitor's Guide
The Forge
A creative kiosk you talk to. No keyboard. No menus.
You walk up. You speak. The room helps you make a song, a short movie, or an artwork.
Two more paths never make it onto the screen: it can code a game with you, or walk you through real data. You just have to ask.
Pick a path
Quick tips
Speak normally.
Full sentences, hedging, "actually…" — it all works.
Pauses are fine.
The Forge waits.
Wander off-topic.
It will gently steer back.
Change your mind.
Any time. Just say so.
Renders take a minute or two.
The screen stays alive while you wait.
Curious how it works?
Ask. "What models are you using?" — it'll tell you, then get back to making.
Waking it up
The screen breathes. Welcome to the Forge. Three ways in:
Say it.
"Let's create."
Step up.
Stand close to the camera.
Tap the pill.
On touch installs.
It greets you. Asks your name. Then three columns slide in — song, movie, or artwork. Tell it which.
Song
5–10 min talking · 1–3 min rendering
A memory, a feeling, a person — anything becomes music.
What to expect
- 1
Story.
It asks what the song is about. A memory, a feeling, a person — anything.
- 2
Word storm.
Phrases from your story swirl overhead. Just a mirror.
- 3
Synopsis.
It reads your story back. Nudge it: "More about hope, less about loss."
- 4
Intake board.
12 cards bloom in: genre, era, emotion, energy, instruments, vocal style, language, lyrics, and a few more. Don't fill them all — just talk.
- 5
Generation.
Image board drifts past. It chats with you while several versions render in parallel.
- 6
Reveal.
Title forms from the dust. Music starts. Ambient video plays behind the album art.
- 7
Yours.
"Save it." — QR code on your phone.
Tips
"Show me some genres."
Pulls up genre picks.
"Sounds like Joni Mitchell."
Name artists, it understands.
"Slower." / "In Spanish." / "Mention the mountain."
Refine after the reveal.
"Play the country one."
Switch to a variant.
Movie
5–10 min talking · 3–5 min rendering
Movies are the slowest — and worth it.
What to expect
- 1
Pitch.
Big or small. "A kid finds a door in a tree."
- 2
Word storm.
Phrases swirl while you talk.
- 3
Intake board.
9 cards: story, genre, emotion, era, visual style, color, setting, characters, camera style.
- 4
Generation.
Phrases from your pitch swirl overhead while it works. It renders your film in three quality versions at once — they finish one by one.
- 5
Reveal.
Title forms. Each version plays as it's ready — panoramic on triptych installs, full-frame elsewhere. Watch them all, or ask for a particular one.
- 6
Yours.
"Save it." — QR code grabs the versions you watched.
Tips
"Make it darker." / "Happier ending."
Full re-render.
"More handheld." / "Slower camera."
Re-render.
"Play the next version." / "Show me the first one again."
Step through the versions.
"Show it again."
Replay.
While you wait: early on, the camera grabs a quick candid of you. As the film renders, that snapshot becomes you — an animated character in a few short, playful clips. It'll offer to play them. Camera installs only.
Artwork
3–6 min · bring a phone with a photo
Your photo becomes a painting, a sketch, a dream.
What to expect
- 1
QR code.
Scan with your phone. Pick a photo or take a new one. Upload.
- 2
Your photo.
Lands in the center of the screen.
- 3
Intake board.
8 cards on either side: art style, technique, mood, color palette, lighting, era, texture, subject focus.
- 4
Generation.
Three things render: a still of your photo in the new style, a gentle animated version with its own ambient soundtrack, and a morph video of your photo becoming the artwork.
- 5
Reveal.
Still first. Then the morph plays.
- 6
Yours.
"Save it." — QR code grabs them all.
Tips
"Turn it into a Van Gogh." / "Charcoal sketch."
Natural style names work.
"Send a different photo."
Brings the QR back.
"More vivid." / "Try oil paint instead."
Re-render.
Your photo never leaves your session.
Game
Off the menu · just ask
It writes a game with you, live. You play it with your hands.
What to expect
- 1
Ask.
"Can we play a game?" It's never offered — you have to ask.
- 2
Intake board.
6 cards: genre, mechanic, theme, difficulty, win condition, twist.
- 3
It writes the game.
The wait screen shows the code being typed live — the design in words first, then the real code retyping over it, with the sprites appearing alongside.
- 4
A test you don't see.
It plays the game itself before you do. If something's broken it rewrites once.
- 5
You say when.
No Start button — "I'm ready."
- 6
Play.
Both hands in the air. Stand back so the camera sees you.
Tips
"Make the ball bigger." / "Add a second opponent."
It rewrites the game in place.
"Play again."
Instant, fresh round from zero.
Needs the camera — you play with your hands. Camera installs only.
Data
Off the menu · just ask
Real numbers, not invented ones.
What to expect
- 1
Ask.
"Show me birth rates since 1960." Or browse the library. It's never offered — you have to ask.
- 2
Intake board.
6 cards: topic, timeframe, geography, comparison, chart style, source.
- 3
It finds real data.
World Bank, WHO, Our World in Data, FRED, SEC EDGAR, Google Data Commons.
- 4
A tour.
Charts play themselves, captions carry it. It stays quiet and lets you watch.
- 5
A dashboard.
Steer it by voice when the tour ends.
Tips
"What's in the library?"
Ready-made analyses are waiting — say "open the power one."
"What about Japan?" / "Show me that as a map."
Steer the dashboard by voice.
Hand signals
Some things don't need words. On camera installs, hold a shape toward the camera for half a second:
Pause
A fist. The song or movie stops.
Play
An open palm. Playback resumes.
Mute
A peace sign. The mic stops listening.
Unmute
A thumbs up. It hears you again.
Your hands are read on the device — the camera feed never leaves the room. While a game is on stage, the camera belongs to the game.
Saving your work
- "Can I save this?"
- A QR code appears.
- Scan it with your phone.
- Files download to your phone.
- Works for a short while after the session ends — no rush.
Ending
Three ways:
Just leave.
Idle after ~10 min of silence.
Say so.
"I'm done." / "That's all."
Save first,
then leave.
The next visitor lands on a fresh Welcome to the Forge.
Troubleshooting
- It's not hearing me.
- Speak closer. Slower. Background noise can drown a quiet voice.
- It misheard my name.
- "Actually, call me Jamie." It updates.
- Render seems stuck.
- "Is it still going?" — it'll tell you. Movies and songs need a few minutes; the swarm means it's working.
- Wrong photo.
- "Can I send a different one?"
- The hand signs aren't working.
- Face the camera and hold the shape steady for a second. During a game the camera belongs to the game — use your voice instead.
- Start over.
- "Forget everything and start over." Back to the picker.